Game on!Posted: November 18, 2016
Do you play games?
Chess, Monopoly, Scrabble and Uno were on high rotation during my childhood years. There was also Space Invaders, Pacman and, of course, Ms Pac-Man – all played on the Atari or Commodore 64 (#whoareyoucallingold).
Whatever you game you play, tomorrow’s the day to get your game face on and beat someone at their own game (wait, what?).
Saturday 19 November 2016 is International Games Day. It’s a library thing where libraries around the world organise fun activities to raise awareness of the social and educational benefits of play. Card games, board games, online games – every type of game is covered.
Check out the official Facebook page to see what fun events are being organised by libraries in the United States and United Kingdom!
Now, I’m not a gamer. The last time I actually held a video game controller (#isthatwhatyoucallthem) was when that spiky blue hedgehog made his way over to the Xbox 360.
But I find the research around video games (specifically, ethnography and education) quite intriguing. No, I’m not talking about the article that lists all the video games you have to play before you die.
I’m talking research that involves academics poring over data sets and uses terms like frequencies, correlations and coefficients.
Here are a few reports about interesting research released recently:
- New research shows more older Australians gaming (Bond University, 14 August 2016)
New research by Bond University has found video games are continuing to attract older Australians as mobile phones and consoles create easier and more intuitive user interfaces and potential health benefits lure an ageing population.
- Online gaming may boost school scores but social media is wasted time, study suggests (ABC News, 9 August 2016)
Research released from RMIT University has found gaming helps boost results in maths, science and reading.
- There’s an actual scientific study into cat playing video games (Gizmodo, 18 July 2016)
RMIT University’s Professor Larissa Hjorth said a three-year study into the everyday gaming activities of Australians revealed people are playing electronic games devices — and so are their cats.